^ An exhibit of material related to JETT’s byzantine in-universe backstory involving Tsosi, his Tsagas and the hymnwave, The Space Program, The Mother Structure and so on. ^ An exhibit of material related to JETT’s titular aircraft, how it looks, how it moves, how to fly it. ^ An exhibit of material related to JETT’s cast of characters: Mei, Isao, Wu, Vic, Jones, Caro, Misha, Pasha, Jao, the observers, Synth Mystic and others. ^ Positive responses from press and others are accumulating here. Adams and part time contributors Dustin Harbin, Cosimo Galluzzi and Flaminia Grimaldi got a lot of things in place, to the JETT Squad 1.0 era where co-lead art director Sam Bradley stepped in. ^ Visual material from JETT is accumulating here, with a growing number of image galleries, with informative captions, shining a light on early JETT dev where Craig D. Expect info and links to music releases by composers scntfc, Jim Guthrie and eventually others, as well liner notes from Superbrothers A/V and others. ^ Music and music videos from JETT are accumulating here. ^ Info about who made JETT, from the years 2013-2019 where the vision was steadily built out by two full time devs, with a composer in orbit, to the latter stages of production where a constellation of contributors from around planet Earth climbed aboard to sharpen, shape, tune and polish in the JETT Squad 1.0 era from 2019 to 2021, where it took a village to get JETT shipshape. Please, consider embarking with us - go get JETT today! Learn about JETT: The Far Shore’s broad concepts and specific features, watch the JETT clips to get a better grip on this unconventional vision, hop on the JETT email bulletin to be in the loop. ^ Top level info about JETT: The Far Shore, the new videogame for PlayStation and PC. RENDEZVOUS at 'Ground Control' and get to know fellow scouts in relaxed first-person sequences, as the scouts struggle together to “satisfy ‘Jao's directives’” and acquit themselves with honor.ĮNDURE hardships, evade pursuers and grapple with massive 'kolos' creatures by navigating hazards and out-pacing or out-smarting adversaries. INVESTIGATE the source of 'the hymnwave', an interstellar invitation that propelled a people to look beyond their troubled skies and across the sea of stars, for salvation. SOAK in an sea of music and 3D sound, with a breathtaking score by Scntfc.ĭEPLOY to the surface of a mythic ocean planet: skim up undiscovered coastlines, inspect indigenous flora and fauna, adapt to new perils, and problem-solve tough obstacles using your jett's array of scientific tools. The addition of phasing has plenty of potential for interesting course design, and the full game also includes unlockable content not available in our preview.EMBARK on an exploratory single player adventure presented in five captivating acts encompassing monumental moments, laid-back exploration, occasional white-knuckle action, moments of heartfelt companionship, and a helping of existential dread. It's only a week until the finished version of FAST - Racing League hits WiiWare, and from our brief hands-on playtime it's looking like Shin'en will have a considerable hit on its hands. The frame rate is smooth throughout, and will no doubt earn Shin'en many more well-deserved graphical plaudits. In the demo version we played only four of the 12 tracks were available, varying from a rocky canyon to a metallic raceway, with that trademark Shin'en sheen that made Jett Rocket one of the best-looking games on the service. If you're not in the right phase, you'll slow down if you pass over a strip, and passing over a jump pad or under a ceiling strip of the wrong colour does nothing, so judicious use of phases is the order of the day. Passing over an energy strip of the same colour as your ship will grant you a huge speed boost, with colour-coded ramps letting you hit big jumps and strips on the ceiling pulling you upward for alternate routes. Your ship can be "phased" between black and white in a neat nod to Ikaruga. On the surface, the game shares much in common with Nintendo's renowned high-speed racing franchise: its rollercoaster-style tracks fly by at high speed, though it intentionally stays below the same kind of eye-melting pace that GameCube achieved with F-Zero GX, and with good reason: it has a trick up its sleeve. By: Search Advanced search Search titles only. 3DS Downloadable Demo List Nintendo 3DS Search. WiiWare developer Shin'en Multimedia is hoping to fill that with its upcoming WiiWare title FAST – Racing League, due to reach Europe on 27th May. If anyone wants create a list of all the European and Japanese demos go. Plenty of Nintendo fan ire has been drawn by the lack of an F-Zero game for the Wii, and with Wipeout exclusive to Sony consoles there's a huge gap in the market for sleek-looking futuristic racers.
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